Diablo III, Diablo 3, Goblin, Vault, Gold, Video Games, Blizzard Entertainment, teddy bears, unicorns, ultra nerdy
Above: You have a choice between four characters (with no customization) in Gauntlet.
Image Credit: Heather Newman
The moment a colleague told me he felt the new Gauntlet was “soulless,” I knew we had a failure to communicate.
We were each playing through a preview of Arrowhead Game Studios/Warner Bros.’ new PC release of Gauntlet, due out Sept. 23 for $20. After a few hours of play, I was chugging along on my elf with fond thoughts of the original 1985 arcade game.
Comparably (and not surprisingly), this version is a heck of a lot prettier, more responsive, more nuanced, and more fun. Amazing what 30 years of tech can do, I thought. This version of Gauntlet looks like a cross between the original in high-res and Diablo III.
I was busy enjoying Gauntlet’s graphic upgrades (shadows move fluidly from torches’ flames), throwback gameplay (you can still shoot the food before your injured comrades get to it — classic Gauntlet “co-op”), minigames that earn you achievements (how many zombies can you round up in a big herd and bomb all at once?), and classic unkillable enemies (Death lives).
My colleague was comparing it to current A-list titles, which include modern additions like, you know, story and dialogue and drama, and he found it wanting. Pfft.
Our standards: It’s a long way from 1985 to 2014
Above: Gauntlet’s elf + his bomb + a pile of zombies + a monster generator = Boom!
Image Credit: Heather Newman
Gauntlet as it existed almost 30 years ago would be a good mobile/casual game today: something you could pick up and put down quickly, born from its roots as a quarter-at-a-time arcade game.
Sadly, it’s not enough now to just replicate that experience, even with a modern look, unless you’re aiming for the mobile market. And this game doesn’t. It’s clearly designed for, well, if not its actual PC platform, then the consoles that it’s not available on.
(Hint: If you plan to play it, either invest in a gamepad or plug your Xbox/PlayStation controller into your PC. I played five minutes on a keyboard before switching back with a shudder. WASD keys to move and the mouse to aim, versus one joystick to shoot and the other to strafe … there’s no comparison.)
Updated gameplay is still so familiar
Above: Just look at those …read more
Surprise! Swery65, the demented genius behind the equally demented Deadly Premonition has unleashed the first two episodes (and a prologue) of D4: Dark Dreams Don’t Die on the Xbox Games Store. The Xbox One murder mystery uses a striking cel-shaded art style and features another dose of the developer’s trademark sense of humor. Also available on the Xbox One Store today is Flockers, a Lemmings-like puzzler from Team17 (the creators of Worms).
Xbox 360 owners can finally download the Diablo III: Ultimate Evil Edition beginning today. The $39.99 package includes both the original game and the Reaper of Souls expansion pack.
More details on all three games can be found after the break.
Xbox One Games
D4: Dark Dreams Don’t Die ($14.99)
A time traveling detective has to solve his wife’s murder before he can prevent it. Use his supernatural ability to “dive” into the world of the living past by touching artifacts called “mementos” to find out the truth behind his wife’s death.
New from the creators of Worms, Flockers is a modern day take on the classic A to B puzzle genre with a generous helping of dark humour for good measure. Held in captivity within the evil thrall of their diabolical masters the sheep are finally making a dash for freedom. But without your guidance they are destined to die in the most horrific ways as they follow each other into diabolical traps, giant meat cleavers, spikes and other deadly obstacles.
Xbox 360 Games
Diablo III: Ultimate Evil Edition ($39.99)
This Ultimate Evil Edition contains both Diablo III and the Reaper of Souls expansion set, together in one definitive volume. Rise as one of humanity’s last defenders – crusader, barbarian, witch doctor, demon hunter, monk, or wizard – and collect legendary loot while mastering devastating new powers and abilities. Play solo or form a party of up to four other heroes, either with local players together on the same screen or online. Lay waste to hordes of evil throughout all five acts of the Diablo III storyline, or explore the open world in Adventure Mode to hunt bounties on the elder evils that lurk throughout the mortal realms.
In response to the outcry of fans in the Diablo III forums regarding their weak pets, a designer by the name of John Yang stated that Blizzard will soon rework the pets in the game, to make them more resistant to enemy attacks and not die too easily. The designer further stated that Blizzard will be revamping the companions to scale their attributes as the players continue to grow stronger.
The upcoming patch of Diablo III will be focused on making the pets stronger and durable in game. John clearly mentioned that pet attributes will completely be dependent on how a player skills-up his character. If your character is tougher, your pet will mirror its attributes, but if you decide to skip on toughness quotient just because you have pets, then your pets will also be weak – like your character.
Therefore, it would be advisable to choose your stats carefully when leveling up your character. Many players try to trade their skill points for other attributes like Armor, Vitality, Dexterity and ignore the Strength quotient altogether. The new patch is going to change the gameplay altogether. Making the pets stronger can change player tactics and take it to a completely different level.
Diablo III is one such RPG, which is played equally in all consoles ranging from the PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360. This will be the most welcome change in Diablo, and this patch is bound to put an end to the relentless outcry of Diablo III players stating that their pets keep dying.
09/19/2014 | 02:11am US/Eastern
TOP 10 AT GAME 1. Destiny + Vanguard 2. Command and Conquer Ultimate Edition 3. The Sims 4 Limited Edition 4. Grand Theft Auto V 5. World of Warcraft: Warlords of Draenor 6. Diablo III Ultimate Edition 7. Metro Redux 8. The Last of Us Remastered 9. Wolfstein: The New Order 10. Titanfall
(c) 2014 ProQuest Information and Learning Company; All Rights Reserved.
By Ryan Palmer
Call of Duty: Advanced Warfare is just around the corner and with it, new features and modes that are sure to up the ante. Whether for the sake of tactics or plain ol’ fun, the inclusion of jet packs will certainly help add to the gameplay.
Our All Star group of wiki editors and blog writers collaborated on this topic and came up with a few ideas on which games would benefit from the addition of a jet pack. Here are their suggestions:
Rule from high in Hyrule
“A game that could surely benefit from the inclusion of jetpacks is the Legend of Zelda. Link has used horses, ships, birds, magic, and good old-fashioned foot power on his quest to defeat evil. Now it’s time to add a little jetpack technology to his combat options.” – militaryveterangamer
Demon crowd control
“Diablo III would be a blast with a jetpack. Bring a “Saints Row” style sense of ridiculousness to the adventure mode with futuristic armor, weapons and a jetpack to get around.” – MADGoATEE
He’s on fire!
“NBA Jam because the game needs bigger dunks” – dquigley
“I say Minecraft because if you’re playing on survival mode and try to work on something huge and fall it is one of the most frustrating things that can happen in that game.” – JSnakeC
Da Vinci code
“I’d love to see some kind of Da-Vinci/Assassins Creed 2-esque prototypes in future Assassins Creed games. It was always an incredible boon for AC2 that it had the capacity to introduce these gizmos from the world’s premier entrepreneur and going forward I’m sure the assassins of the future could make their own makeshift jetpacks.” – LeCambrioleur
What games do you think could get a boost from the inclusion of a jet pack? Comment below if you agree with our All-Stars or have a different game that you would rather see.
Ryan Palmer is IGN’s Community Developer. He enjoys doodling, video games, and anything dinosaurs. You can also follow his randomness on Twitter.
While it isn’t the insanely progressive experience we all hoped it would be, Destiny can still be pretty entertaining. Sure, the story’s quality falls somewhere between “Um” and “Pure Garbage” (Editor’s Note: These are not actual points on the Hardcore Gamer Scale), but does that truly matter? The menu-based navigation system may transform the exciting prospect of exploration into a glorified list, but that’s not keeping millions of people away from their televisions. Destiny is all about shooting and looting. It’s an experience that’s strengthened through level grinding, character modification, and gear acquisition. Destiny certainly proves its worth as an engaging action-RPG, but I feel like I’ve played something recently that does all of these things better.
Wait just a second here. Is Destiny just a lesser version of Diablo III?
Before you all tear me to threads, yes, I fully understand that Diablo III is a traditional top-down action-RPG and Destiny is a (sigh) socially-connected first-person shooter with RPG elements. There is a blatant gameplay difference between these two titles, that much is more than clear. Outside of its admittedly fantastic shooting, Destiny shines brightest when one is playing its numbers game. Should I upgrade to this high-armor helmet, or should I use the less powerful version with better upgrade potential? Does this weapon give me the best damage statistics I could possibly have at this point? Diablo III isn’t just a superior action-RPG, it feels like a more mature version of Destiny.
There are parallels between the good and bad aspects of both games. If you truly care about the Diablo III story, more power to you, but something has gone horribly wrong. Deckard Cain and his merry band of thieves are merely in the picture to provide context for the countless demon babies and crazy skull birds you’re throwing poison frogs at. Diablo III‘s bosses have frequent dialogue not to make you feel anything, but to establish why they’re showing up in the first place. Destiny‘s story provides even less context for what you’re supposed to be doing, but it still gives you some semblance of purpose nonetheless. There’s a bland story detailing the Good vs. Evil clash between The Traveler and The Darkness (those names are still painful) that exists only to minimize the amount of times the player wonders, “What in the name of Master Chief’s breastplate is going on here?” Narrative quality is …read more
Diablo III becomes a lonely place without a pet and in Diablo III, pets dying, is a constant happening. Well not to worry because, according to reports, an upcoming patch for the game will likely look into pet survivability and how much damage pets endure from enemy attacks.
Game designer, John Yang confirmed the news when he who spoke about Blizzard’s plans to review pet survivability after complaints that pets was dying constantly, on the official Diablo III forum
Yang says, “We’re in the process of doing a review of Rift Guardian abilities and extremely damaging monster abilities in regards to the amount pets take.”
He added that the team was busy working toward it but had not yet reached their goal. “Though the vast majority of monsters abilities in the game already follow these guidelines, we’ve identified a number of monsters abilities (e.g. Mallet Lord’s arm attack and some others mentioned in this thread and elsewhere) which don’t, and we will be addressing them in a future patch”, he said.
Yang discussed the studio’s viewpoint about pets, stating that a pet’s survivability would depend with the player’s own stats. He further offered some tips on how players could keep their pets alive until a patch addressing the problem is released.
According to Yang, “Pets should derive their Toughness from yours, and if you skip out on it, your pets’ survivability should be noticeably lower as a result. On the flip side, they should be noticeably tougher if you’ve increased your own Toughness. You shouldn’t skimp on Toughness just because you have pets.”
For some who still don’t know, Diablo III is a dungeon-crawling role playing game that is available on PlayStation 4, Xbox One, Xbox 360, PlayStation 3 and PC.
With the recent release of Diablo III and its first expansion on home consoles, gamers received one of the biggest same screen co-op experiences in years. Also known as “couch co-op,” the ability to play a game with friends on a single screen and from the same platform is quickly becoming a dying option in modern video gamers that is being lost in favor of online-only multiplayer options.
While it is true that playing a cooperative title online does grant freedoms that couch co-op can’t, namely the ability to roam independently from other players, there is still an entire market being lost due to the removal of same-system multiplayer from today’s titles. By including couch co-op, games allow spouses, siblings, and friends to sit together and enjoy a game.
The move to online-only multiplayer has really hurt these groups in recent years. The cost of being able to play together from within the same household has become an expensive endeavor thanks to the industry’s modern practices. The only real alternative to couch co-op these days results in couples having to splurge on a second console and monitor to play together. Then the added cost of having to purchase two copies of every game is constantly added on top of that which each game’s release.
This investment, a potential strain on a family’s budget, is why the return of couch co-op in titles like Diablo III: Ultimate Evil Edition is a welcome sight to see. The ability to easily play side by side with close friends, while only having to have a single copy of the game as well as one platform, makes it much easier for groups to play together. It also eases the decision to buy any given game.
For instance, fans will be much more likely to pick up Diablo III to play with friends knowing that hey only need one copy of the game. Imagine a single household that would otherwise have to buy four copies of Blizzard‘s action RPG just to play together if the title didn’t offer couch co-op. Many tend to forget how quickly the costs of gaming begin to add up for families consisting of multiple gamers. These houses generally have to be more selective on what titles they pick up since they are forced to buy several copies of most games.
It is true; however, that couch co-op …read more
Up your toughness, or the dog gets it.
An upcoming patch for Diablo III will likely address pet survivability and how much damage pets take from enemy attacks.
This was confirmed by Designer John Yang, who spoke about Blizzard’s plans on the official Diablo III forum to review pet survivability after the original poster complained that their pet was dying constantly.
“We’re in the process of doing a review of Rift Guardian abilities and extremely damaging monster abilities in regards to the amount pets take,” Yang confirmed.
He noted that the team had not yet reached their goal, but were busy working toward it. “Though the vast majority of monsters abilities in the game already follow these guidelines, we’ve identified a number of monsters abilities (e.g. Mallet Lord’s arm attack and some others mentioned in this thread and elsewhere) which don’t, and we will be addressing them in a future patch.”
Yang discussed the studio’s philosophy about pets, stating that a pet’s survivability should scale with the player’s own stats. He also offered some tips to help players keep their pets alive until a patch addressing the issue is released.
“Pets should derive their Toughness from yours, and if you skip out on it, your pets’ survivability should be noticeably lower as a result. On the flip side, they should be noticeably tougher if you’ve increased your own Toughness. You shouldn’t skimp on Toughness just because you have pets.”
Cassidee is a freelance writer for various outlets around the web. You can chat with her about all things geeky on Twitter.