Diablo III Bonus Weekend

Battle.net has word from Blizzard that Diablo III players will receive double experience and gold this weekend:This weekend, we invite you to take part in a celebration honoring these ancient ghosts…

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  • …read more

    Still Playing: Why I’m Still Hooked on Destiny

    I’ve never been crazy about talking to people I don’t know. Maybe it was all those stranger awareness ads when I was a kid, starring some random popstar or cartoon character warning you to just say no. Maybe it’s because I’m a lone wolf, born to walk this hallowed Earth alone. Maybe it’s because (and this is more likely) I’m a grumpy bastard. Either way, it’s one of the main reasons I don’t play an awful lot of cooperative multiplayer games. Add in the fact that I’m a dad of several children under five who are usually sleeping when I play, and you’ll start to see why throwing on a mic isn’t always an option.

    So I was initially perturbed by Destiny‘s fireteam-based coop; I assumed I’d need to communicate to succeed, and would be left taking orders from 14-year-olds half a world a way with way too much time on their hands. But Destiny isn’t that beast. In fact, I’d be so bold as to say that many of the reviewers who critiqued Destiny during the first two weeks after launch (myself included) didn’t fully understand how it works.

    For a start, it really doesn’t begin until you hit twenty. That’s when all of Destiny’s systems really come into play, it’s when loot starts to fire out of the heads of dead enemies like it’s Borderlands (ok, there’s not as much, but that makes it more exciting), and when you learn what marks are for, pick a faction, start getting excited about spending those Strange Coins at the weekend and get to indulge in Nightfall Strikes and (if you’re brave enough) a six-man Raid.

    But the beauty of Destiny isn’t the post game content, or even that sweet, sweet loot (I swear, seeing a violet engram drop is even more thrilling than watching a gold item launch into the air in Diablo III); it’s the player interaction. There is a rhythm to Destiny that you won’t even realise you’re tapping your feet to, and it’s what elevates Bungie’s shooter far beyond the Halo-aping RPG some people took it for.

    It’s an effortless synergy, a meeting of minds across vast distances, an understanding of your role that’s not defined as starkly as a class role in, say, Warcraft, but in a subtler way. It’s not even to do with …read more

    Life As A Dog: An Interview With K.Flay

    Night Riots | Photo by Hanna Klein

    When you think of hip-hop, you probably wouldn’t think of K.Flay. The Chicago-born, Bay Area-native produces music that can only be described at indie hip-hop — not what you’d expect from a girl with jet-black hair and Doc Martens. Last Saturday, K.Flay (née Kristine Flaherty) played a sold-out show at The Middle East Upstairs in Cambridge. If you’re the type who can’t decide what genre of music you like, you should’ve been there. Minneapolis trip-hoppers, Step Rockets and Cali-rockers, Night Riots opened the night. Check it out in the photos below.

    All photos by Hanna Klein.

    Night Riots | Photo by Hanna Klein
    Step Rockets | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein
    K.Flay | Photo by Hanna Klein

    Before the show, The Quad sat down with K.Flay on her tour bus to talk about her debut album, life advice, and video games.

    The Quad: How’s Boston treating you so far?

    K.Flay: It’s been good. I was a speaker at this Berklee symposium thing, so I did a demo of my production stuff and my recording process. That was really cool. I’d never been there before, it’s really beautiful. Then, honestly, I went into a hotel room and worked and ordered fries from room service because I just fuckin’ felt like I deserved it.

    How has your career changed in the last year?

    The last year …read more

    Laser Fury looks like Diablo but neon and radical

    I do not mean to suggest that Diablo is not good, but the dreary look never really grabbed me, even with Diablo III‘s improvements in that respect. Laser Fury, on the other hand, takes a hold of my eyes immediately. The teal/orange/purple color palette might be played out soon, but right now it seems like a great way to get some attention for a game.

    Fortunately, the game here looks cool in its own right. The cooperative action-RPG features four distinct classes, each with multiple upgrade paths to choose from. Thus far, most of the attention has been given to the Ranger, whose laser bow can be upgraded to either fire a piercing arrow with a time-delayed explosive effect, or an arrow that creates a mini black hole to damage enemies in an area and converge them on a point.

    Laser Fury is currently seeking approval on Steam Greenlight and has just launched a Kickstarter campaign with a base funding goal of $70,000.

    …read more

    Diablo Nightmare Edition Statue Announced

    IGN Logo

    Share.

    The ultimate Diablo loot is here.

    By Jesse Schedeen

    Diablo fans spend countless hours slaying monsters and searching for better loot. But what if you want some real-world Diablo loot to showcase your love for the franchise? Sideshow Collectibles has a new option up for graps with the announcement of the Diablo: Nightmare Edition Statue.

    This statue is a variant of the previously released Diablo statue (which we examined earlier this year). This variant is inspired by the nightmare sequence from the climactic boss battle in Diablo III, depicting the Lord of Terror with an icy blue glow rather than his typical fiery red look. Like the original, this polystone statue measures about 20-inches tall and has a light-up feature. Check out a preview gallery below:

    This statue is priced at $349.99 and is available for purchase starting today on Sideshow’s website.

    Jesse is a mild-mannered writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter, or Kicksplode on MyIGN.

    …read more

    Interactive scares: 13 great games to play this Halloween

    I’m too old for trick-or-treating, I don’t have any kids and I’m a big chicken when it comes to most horror movies, so one of my personal favorite Halloween traditions is to play creepy video games with the lights turned off.

    When I was young and even more of a coward than I am now, this meant playing Castlevania late at night. Later I graduated to Resident Evil, then Fatal Frame, then Amnesia: The Dark Descent… Whether the game is actually scaring me or not, I enjoy getting into the spooky spirit of the holiday.

    To share the spooks, here are 11 great video games and a couple bonus board games to enjoy on All Hallows’ Eve.

    (For more suggestions, you can check out my similar lists from 2013 and 2012.

    Neverending Nightmares

    Some games are good at making me jump, but Neverending Nightmares is good at making me extremely uncomfortable. You might be tricked into thinking that, because the game’s black-and-white style isn’t exactly realistic, it won’t get under your skin. But the aesthetic makes the entire game feel like one of the most unsettling children’s drawings you’ve ever seen. The imagery in Neverending Nightmares often made me look away from the screen not because I was frightened (not always, anyway), but because I was uncomfortable.

    It’s not exactly action-packed. It’s more of an interactive short story than a ”game” in some ways, so you should know what you’re getting into, but if you want some good psychological horror, you can find it here.

    The Evil Within

    As I said in my longer impressions of the game, The Evil Within is more gross than scary. It can be tense, sure. Creepy, yes. But while it certainly throws back to more old-school survival horror games, I don’t think it hits enough notes to make it a horror classic. Still, if you’re a fan of Resident Evil 4 and you want a game that feels like that in a lot of ways, The Evil Within has got your back. There’s spooky fun to be had.

    The Last Door

    Another good example of a horror game that doesn’t need realistic visuals to be unsettling, The Last Door is a good point-and-click adventure game that kind of looks like a forgotten SNES-era title. The story is unashamedly Lovecraft-inspired, and it’s effective at using your imagination against you.

    The Last …read more

    Carter’s Quest

    Things have been crazy at Destructoid since I became the Reviews Director. On my first week, I had to tackle a new Ratchet & Clank, Super Mario 3D World, and three other games. It hasn’t let up after that, and as a result, I haven’t had as much time to focus on my Carter’s Quest series.

    Thankfully though I am often able to incorporate assignments into other works, and since playing a ton of Reaper of Souls on PS4 last month I decided to tackle its predecessors yet again. The Diablo series is among my most-played franchises, so it was an easy adventure to take.

    Why Diablo?

    Diablo has a special place in my heart for numerous reasons. It was one of the first co-op games I ever played with my pal Joey, who would end up being one of my go-to friends for gaming to this day, nearly two decades later. It was the first game I played over a [dial-up] internet connection. It was also one of the first games I really started theorycrafting for — or for those who aren’t aware of the term, basically obsessing over item values and statlines.

    Diablo II came at a specific time in my life when I was going through some major family troubles. It also “clicked” with my group like wildfire. Slowly but surely Joey and I recruited tons of people into a massive collective, where we’d share secrets and tips, as well as loot farm together. I saw people go from “I don’t know what Diablo even is” to playing it for entire weekends.

    You know that feeling when you’re playing a cool game none of your friends are in on? This was the antithesis of that. I’ll never forget a hilarious quote from a newlywed couple that was twice our age and started gaming with us when they said “dying in Hardcore Mode (where your character is deleted instantly after death) is like dying in real life.” Diablo II was one of the biggest group experiences I’ve ever had outside of the original StarCraft and the first Halo. I’ll never forget it.

    Diablo III wasn’t nearly as life-changing as the first two, but it allowed my wife to get into the series, and we’ve enjoyed many hours of co-op together. However you slice it, Diablo has gotten me through a lot of tough times and created lasting memories.

    Diablo …read more